Recent Entries

Leisure (16)

Ahoy (16)

Admin

Feed

Unread

Home

From Ahoy at 2024-08-30 15:53:03

Nobody Knows How Many Amigas Commodore Sold

'I spent all summer reading 30-year old financial reports and all I got was this lousy video' Patreon: https://www.patreon.com/ahoy Scans of the Commodore Annual Reports: 1990 - http://xboxahoy.com/downloads/commodore-annual-report-1990.pdf 1991 - http://xboxahoy.com/downloads/commodore-annual-report-1991.pdf 1992 - http://xboxahoy.com/downloads/commodore-annual-report-1992.pdf 1993 - http://xboxahoy.com/downloads/commodore-annual-report-1993.pdf 00:00 Introduction 00:41 Existing figures 03:11 Seeking an official source 04:30 Commodore's shareholder reports 05:47 Extracting data 09:15 1994 and beyond 12:21 Grand total

From Ahoy at 2024-06-28 16:16:07

MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever

Patreon: https://www.patreon.com/ahoy 00:00 An Obsession with World War 2 01:04 2015, Inc. 02:54 Infinity Ward 03:24 Call of Duty 06:14 Call of Duty 2 09:47 COD 4's Early Development 14:46 COD 4 Marketing 21:58 COD 4 Release 24:33 The Legacy of Modern Warfare Bibliography: http://xboxahoy.com/biblio/modern-warfare.txt

From Ahoy at 2024-05-25 17:18:03

War Has Never Been So Much Fun

Patreon: https://www.patreon.com/ahoy

From Ahoy at 2024-05-24 15:52:12

POPPY GAME INSULT TO OUR WAR DEAD

Patreon: https://www.patreon.com/ahoy 00:00 Introduction 01:24 Some Quick Historical Context 02:16 Cannon Fodder 04:00 Controversy 08:01 Game Changes 09:24 Reception 10:24 Conclusion Bibliography [1] Zzap! Issue 62 (June 1990), p46 [2] https://twitter.com/jonhare/status/293414909176328193 [3] Amiga Power, Issue 20 (December 1992), p29 [4] CU Amiga, Issue 44 (October 1993), p65-66 [5] https://theweekly.co.uk/ap2/issues/AP32_real.html [6] Sunday Mirror, October 24th 1993, p38 [7] Daily Star, October 26th 1993 [8] https://theweekly.co.uk/ap2/dissent/poppy.html [9] Amiga Power, Issue 32, December 1993 [10] Daily Star, November 23rd 1993 [11] Sensible Software 1986–1999, Gary Penn, p125 [12] https://twitter.com/StooCambridge/status/1140729557668040704 [13] Retro Gamer, Issue 193, p90-95 [14] Retro Gamer Issue 54, p56-57 [15] Amiga Format, Issue 54 (Xmas 93), p80 [16] Amiga Computing, Issue 70 (February 1994), p137 [17] Amiga Format, Issue 66 (December 94) p53 [18] Lemon Amiga - Top 100 Amiga Games [https://www.lemonamiga.com/games/votes_list.php] [19] Cannon Fodder, Instruction Manual, 1993

From Ahoy at 2024-05-06 15:01:32

How First Person Shooters Became First Person Shooters

From Ahoy at 2024-05-05 15:41:17

From DOOM Clone to Quake Killer

From Ahoy at 2024-05-04 14:48:51

What did they call DOOM?

From Ahoy at 2024-05-03 15:43:33

What genre is DOOM?

Patreon: https://www.patreon.com/ahoy 00:00 Introduction 00:50 How was DOOM originally described? 02:20 DOOM clones 04:33 Quake Killers 6:06 A hypothetical question 12:05 Conclusion Bibliography [1] Compute! Magazine, Issue 167, August 1994, p73 [2] The Ultimate Doom, Manual, p5 (id Software / GT Interactive Software 1995) [3] 'Virtually Real', ST Format, Jan 93, p43 [4] Computer Gaming World, March 1994 (116), p38 [5] Computer Gaming World, November 1994, Doom Toos (feature), p104-114 [6] 3DO Magazine, February 1995, p64 [7] 64 Magazine, Volume 1 1997, p73 [8] Amiga Power, August 1995, p53 (Future) [9] Computer Gaming World, November 1994, cover [10] Mean Machines SEGA, September 1995, p12 [11] Mean Machines SEGA, October 96, p56 [12] Computer Gaming World, April 1995, p104-106 [13] Computer Gaming World, May 1995, p94-96 [14] PC Multimedia & Entertainment, April 1996, https://web.archive.org/web/19970624172329/http://www.pcme.com/ACTION/DUKE3D/duke3d.htm [15] EDGE Supplement, May 1994, p8 [16] Mean Machines SEGA, August 1994, p12 [17] PC Gamer, April 1995, p103 [18] PC Zone, March 1997, p49-50 [19] PC Zone, August 1998, p54 [20] PC Zone, August 1997, Cover & p63 [21] PC Zone, February 1998, p53 [22] PC Zone, March 1999, p98-99 [23] PC Zone, January 1999, p74 [24] PC Zone, February 1999, p13 [25] PC Zone, September 1999, p109 [26] PC Zone, October 2000, p87 [27] PCGames, November 1992, p46 [28] Tilt, September 1992, p58-59 [29] Computer Gaming World, September 1992, p50 [30] PC-Spiele '93, 1992 [31] Masters of Doom, D. Kushner, p89 [32] .info, September 1990, p60 [33] Computer Gaming World, March 1994, p110,112 [34] PC Format, December 1995 [35] Computer and Video Games, January 1994, 104 [36] PC Zone, June 1994, p108 [37] PC Games, August 1996, p62

From Ahoy at 2024-01-19 15:00:11

G36.

Patreon: https://www.patreon.com/ahoy 00:00 Introduction 00:41 Germany's Replacement for the G3 04:32 Project 50 05:48 Variants and Derivatives 07:04 Problems and Replacement 08:25 Depiction 11:26 Conclusion

From Ahoy at 2023-04-21 15:30:05

Four-Byte Burger

Patreon: https://www.patreon.com/ahoy Soundtrack is available on Spotify: https://open.spotify.com/album/6P6RP2Ad0L4klna5GdiBlI also on Bandcamp: https://xahoy.bandcamp.com/album/four-byte-burger And you'll also find it on most other streaming services. The recreated Four-Byte Burger is here: http://xboxahoy.com/images/four-byte-burger.png 00:00 Introduction 01:49 Parameters 09:09 Reproduction 17:20 Finishing 23:35 Original Hardware 29:20 Conclusion

From Ahoy at 2023-02-24 15:47:32

Barrett .50 Cal.

Next up: Floppy disks. Patreon: https://www.patreon.com/ahoy 00:00 Introduction 00:42 .50 BMG History 04:50 Barrett Firearms History 07:47 Variants 09:52 Depiction in Films 10:49 Depiction in Video Games 14:35 Conclusion

From Ahoy at 2022-10-14 15:59:25

RetroAhoy: X-COM

Next up: Iconic Arms. Patreon: https://www.patreon.com/ahoy 00:00 Introduction 02:02 Julian Gollop 11:05 16-bit Transition 18:00 MicroProse & UFO's Development 22:47 Basic Gameplay - Geoscape 26:32 Basic Gameplay - Battlescape 32:33 Game Progression 41:58 Late Game & Ending 46:08 Reception 48:14 Sequels 56:14 The Fall of MicroProse 01:02:58 Mythos Post-XCOM 01:07:08 UFO Clones 01:11:50 Firaxis & Take-Two 01:15:48 XCOM 01:31:27 Mods 01:33:20 Snapshot Games 01:35:58 Conclusion

From Ahoy at 2021-11-19 16:00:23

Trackers: The Sound of 16-Bit

Next up: RetroAhoy. Patreon: https://www.patreon.com/ahoy 0:00 Introduction 0:50 The Dawn of 16-Bit Computing 3:08 Multimedia Powerhouse 4:20 Early Amiga Music Software 6:40 SoundMonitor 8:40 The Ultimate Soundtracker 12:08 ST-01 Samples 13:24 Soundtracker’s Commercial Fate 14:02 The Demoscene 16:00 Early Soundtracker Clones 19:21 Noisetracker 20:14 Tracker Musicians 21:36 Doskpop 21:56 Chiptunes 23:15 Protracker 24:03 MED / OctaMED 25:28 Trackers in the Mainstream 26:45 Later Amiga Trackers 27:48 PC Audio 28:37 MIDI Soundcards 29:34 Screamtracker 30:54 Second Reality 32:02 FastTracker 32:45 Impulse Tracker 33:29 The Advent of CD-ROM 34:26 Epic MegaGames 36:38 Contemporary Trackers 38:28 The Sound of 16-Bit 39:16 Finding Out More 40:42 Credits Music featured: Kenet & Rez - Unreal Super Hero 3 Walkman - Let's Hear My Baby Bill Williams - Alley Cat Macintosh Startup Chime Stuntcopter Gameplay Audio David Whittaker - Speedball (Atari ST) POW - Wonderful Life Fred / La Marque Jaune - The Sign Of The Death Deluxe Music Construction Set - Bach Fugue in G Minor Chris Huelsbeck - Shades Karsten Obarski - Amegas Karsten Obarski - Crystal Hammer Comrade J - Fairlight Mahoney - Ghost Horace Wimp - Running Water Karsten Obarski - Telephone Diz - Unit 5 Uncle Tom - Occ San Geen Banana - Echoing Luxor - Cousin's Song Chip - Ghost of Parallax Mahoney - Sleepwalk Dr. Awesome - Moongazer Jesper Kyd - Global Trash 3 v2 Jogeir Liljedahl - Overture Jester - Stardust Memories Lizardking - LK's Doskpop Mel O Dee - Scales of Joy 4mat - L.F.F. 4mat - Anarchy Menu 1 Zap - Killing Denise Brian Johnston - Hired Guns Main Theme U4ia - Take a Trip From Me Captain - Space Debris Zak McKraken (PC Speaker Theme) George Stone - CANYON.MID Purple Motion - Future Brain Necros - Point of Depature Purple Motion - Unreal ][ Elwood - Dead Lock Chris Jarvis/Analogue - Blue Flame Robyn Miller - Myst Theme Robert A. Allen - Epic Pinball (Title) Alexander Brandon - Flight Castle Michael van den Bos - Foregone Destruction Fluidvolt - The Gusts of Aeolus X-Ceed/Scope - Voyager Hoffman - Eon

From Ahoy at 2021-04-30 16:00:28

Flamethrower.

Next up: Soundtracker. Patreon: https://www.patreon.com/ahoy 0:00 Introduction 0:45 Origins 2:17 World War 1 3:48 World War 2 4:55 Contemporary Use 5:44 Depiction in Media 6:04 Military Settings 7:58 Horror 10:23 Anarchy & Sandbox 12:06 Afterburn 12:55 Viability 13:50 Conclusion

From Ahoy at 2020-10-02 15:55:01

Big Boxes.

Next up: Flamethrower. Patreon: https://www.patreon.com/ahoy Soundtrack: https://xahoy.bandcamp.com/album/big-box-ep Also available to stream on Spotify etc. 0:00 Introduction 1:16 The Big Box 2:11 Big Boxes on the Amiga 3:30 Early Big Boxes 5:38 The Mid Box 7:05 The Tall Mid Box 8:10 Gatefolds 9:42 Book-style Packages 10:33 Early Large Boxes 14:00 Applications and Edutainment 15:20 Timeline of Emergence 16:20 First Wave (1982-1985) 17:27 Second Wave (1985-1989) 18:42 Final Wave (1990-on) 19:36 The Death of the Big Box 20:48 Conclusion 22:12 Credits

From Ahoy at 2020-03-06 16:01:41

Explosive Barrels.

Next up: Big boxes. Patreon: https://www.patreon.com/ahoy Music is here: https://soundcloud.com/xahoy/e-for-explosive